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Minetest bucket
Minetest bucket









minetest bucket

These changes are not needed for the mod to work, they're just meant as a contribution. clearing out the farming:bowl and ethereal:bowl recipes before the bucket recipes to avoid invalid bowl recipes showing up in the crafting guide, and adding "Wooden" to the filled buckets' names and putting those names in locale/template.txt, making bucket_wooden backwards compatible with translations (code copied from Mobs Redo) and consequently, adding intllib as an optional dependence (I haven't installed intllib, so didn't test it, but I trust the Mobs Redo code) and a "locale" directory, While it works with Wooden Bucket 1.0.1, I've updated bucket_wooden to Wooden Bucket 1.0.2 for personal use, downloadable here if the creator wants to see it:

minetest bucket

The compatibility mod, mentioning the Mobs Animal update, is posted here: viewtopic.php?p=410729#p410729 This means I have to torque the compatibility mod a little, but it still needs a lot of work done anyway also, it makes it unnecessary for milk only, which is a good thing as I think most users just want to start milking the cow instead of waiting for me to finish a mod properly. I just read about the latest change to Mobs Animal. The code I've written so far has become a huge mess and my head is spinning a bit at the thought of transplanting it to a new mod, but I'll work on that in the weeks to come and post again when I've got something. But it also means the changes are all in one place. It means a lot of replacing recipes with other recipes, especially those that use more than one bucket. The compatibility mod would depend on it and overwrite the wooden bucket to add groups, but would otherwise do the job of defining a new bucket-with-content and copying/overwriting other mods' bucket recipes with wooden versions.Ī compatibility mod also means neither bucket_wooden nor the other mods would need to change (except milking the cow, the only way to do that was add the possibility of a wooden bucket to the cow object code). You are completely right, I should leave bucket_wooden as is and make a compatibility mod that sits between it and the mods that use it. So in a itself, I checked for each mod I knew that might use wooden buckets, made a separate lua file for each and ran those from a.

minetest bucket

Then I defined buckets with different contents, which I felt also belonged in bucket_wooden so at least there would be just one content type that all mods can use (like one milk bucket for all milk mods) and added wooden bucket recipes, but this seriously bloated a. To solve this, I ended up making more bucket groups, which I felt belonged in bucket_wooden. (The other part is that I'm a noob and barely know what I'm doing.) Farming Redo supports bucket_wooden in a small way that isn't entirely correct it distinguishes between water and river water - the first has to be purified to make the second, which is needed for kitchen recipes - but for wooden buckets, it doesn't. You are right that complex mods should really depend on basic ones, and this is part of what's giving me problems. Ooh! A reply! I just posted to the Mobs Redo thread because I'd forgotten that I need to define a wooden milk bucket in either bucket_wooden or mobs_animal, adding the code that could be added to either the bucket mod or the mob mod, and saying that I was editing the bucket mod for compatibility and hoping to present the end result sometime, but the thread was two years old so I wasn't expecting it to still be active.











Minetest bucket